"Never tell me the odds."
Class Type: Rounded
Some abbreiviations are used. Such as TP for training points, #E for number of enemies, etc.
|Shoot First||shootfirst||1|| Who shot first? You shot first.
Like 'backstab' but for guns! Can only be used to initiate combat. More training points means more damage.
|Pizazz||pizazz||3||When used against a shopkeeper, it lowers their bargaining skill by (TP / 5).|
|Lock Pick||lockpick||6||Picks open a lock. Locks with a difficulty of up to (TP) can be opened.|
|Sneak||sneak||9||Become completely invisible for a short time. It lasts for 45 + (TP) seconds. Unlike the explorer's 'disguise', this skill can be used in combat.|
|Counterfeit||counterfeit||12||Allows one to take scraps of plastic and forge them into credits. A piece of scrap will yield maybe 50-100 credits|
|Never tell me the odds!||nevertellmetheodds||16||A passive skill that gives a huge bonus to luck when in dire staights!|
|Plant||plant||20||When sneaking and not in combat it gives a chance to place a live explosive in a target's inventory. You need grenades or explosives for it to work. More training points helps avoid being spotted performing this task.|
|5 Finger Discount||5fingerdiscount||23||A passive skill that gives a +(TP/6) bonus to stealth and stealing.|
|He went that'a way!||thatway||26||Tricks a target into running off in another direction for a bit. You must be sneaking for this to work. More training points may keep them distracted for longer.|
|Reflex||reflex||30||Boosts speed and agility by 15 points for 10 + (TP) seconds. Cannot be used while in combat|